#ifndef __AW_SELECTSCENARIO
#define __AW_SELECTSCENARIO

class AW_SelectScenario : public AW_Scenario {
	
public:
	AW_SelectScenario();
	AW_SelectScenario(FILE *fp);

	virtual ~AW_SelectScenario(); 

	virtual bool load(FILE *fp);
	virtual bool save(FILE *fp);

	virtual bool is_a(char *c);
	virtual bool is_a(Symbol *c);

	virtual void selection_first_name(int name);
	virtual int selection_get_num(void);
	virtual bool set_selected(int name,float *cx,float *cy,float *cz,
								       float *cpx,float *cpy,float *cpz);

protected:
	int m_firstname;

private:

}; /* AW_SelectScenario */ 

#endif

